Guildhelm
Project / 02 · In development
Wanderhull
A survival base-builder on the back of a giant mech. Need we say more?
Catch and climb a colossal walking machine. Build on its back, descend for what you need, and get aboard before the mech moves on without you.


Meet the mech
Meet your new home and companion.
His mission is to walk. Yours is to survive.
The survival loop
An unlikely partnership.
He carries you forward. You keep him going. Leave the mech to gather supplies, return before he gets too far away, and use what you find to maintain your moving home.
- 01
Leave
Step off the only shelter you own and let the machine walk on without you.
→ - 02
Gather
Take what the biome will give you, then decide what is worth carrying back.
→ - 03
Return
Read its gait, find a route upward and reboard before distance becomes permanent.
→ - 04
Build
Turn salvage into a foothold: somewhere to recover, prepare and look ahead.
→ - 05
Cross
Wake beneath a different sky, where the next horizon changes the survival problem.
→
Base building
Build your base on the mech.
We’re exploring how players can build shelter, store supplies and make equipment on the mech’s back. These are the planned functions of your base.
Habitation
Shelter for resting and recovering between trips to the ground.
Storage
Store the supplies and materials you bring back from each expedition.
Fabrication
Use gathered materials to make equipment and improve your base.
Observation
Survey the terrain ahead and plan where to gather supplies.
Environmental direction studies
Explore different environments.
Generated environment concepts exploring the planned biomes. Not gameplay screenshots.

Desert
Midday heat turns shade, water and timing into survival tools.

Green moor
Open ground reveals the route home and everything moving across it.

Forest + ruins
Dense cover and broken castles turn every return into a navigation problem.

Ocean
When the ground disappears, the home above must carry everything you need.
Development progress
Modelling, animation and gameplay prototypes.
Wanderhull is in active development. These images document the machine’s evolving model, movement and first playable encounters; they are work in progress.
Watch the mech’s legs and arms move through a walking cycle, shown from the front and side.



PLAYABLE PROTOTYPE / PRE-ALPHAFollow development
Wanderhull is in development.
Wanderhull is in development. More from the game will be shared as it takes shape.