Project / 02 · In development

Wanderhull

A survival base-builder on the back of a giant mech. Need we say more?

Catch and climb a colossal walking machine. Build on its back, descend for what you need, and get aboard before the mech moves on without you.

Meet the mech

Meet your new home and companion.

His mission is to walk. Yours is to survive.

01Climb
02Survive
03Build

The survival loop

An unlikely partnership.

He carries you forward. You keep him going. Leave the mech to gather supplies, return before he gets too far away, and use what you find to maintain your moving home.

  1. 01

    Leave

    Step off the only shelter you own and let the machine walk on without you.

  2. 02

    Gather

    Take what the biome will give you, then decide what is worth carrying back.

  3. 03

    Return

    Read its gait, find a route upward and reboard before distance becomes permanent.

  4. 04

    Build

    Turn salvage into a foothold: somewhere to recover, prepare and look ahead.

  5. 05

    Cross

    Wake beneath a different sky, where the next horizon changes the survival problem.

Base building

Build your base on the mech.

We’re exploring how players can build shelter, store supplies and make equipment on the mech’s back. These are the planned functions of your base.

01

Habitation

Shelter for resting and recovering between trips to the ground.

02

Storage

Store the supplies and materials you bring back from each expedition.

03

Fabrication

Use gathered materials to make equipment and improve your base.

04

Observation

Survey the terrain ahead and plan where to gather supplies.

Environmental direction studies

Explore different environments.

Generated environment concepts exploring the planned biomes. Not gameplay screenshots.

01 / HEATDesert environment concept illustration

Desert

Midday heat turns shade, water and timing into survival tools.

02 / WINDGreen moor environment concept illustration

Green moor

Open ground reveals the route home and everything moving across it.

03 / SHELTERForest + ruins environment concept illustration

Forest + ruins

Dense cover and broken castles turn every return into a navigation problem.

04 / CROSSINGOcean environment concept illustration

Ocean

When the ground disappears, the home above must carry everything you need.

Development progress

Modelling, animation and gameplay prototypes.

Wanderhull is in active development. These images document the machine’s evolving model, movement and first playable encounters; they are work in progress.

Walking animation · 36 seconds · SilentWork in progress

Watch the mech’s legs and arms move through a walking cycle, shown from the front and side.

Textured Wanderhull mech leaning into a step, viewed from the front corner
Forward strideDevelopment render
Side view of the mech showing its bent knee, arm and weathered armour
Side profileDevelopment render
Front corner view of the mech during the opposite step of its walking cycle
Opposite strideDevelopment render
Pre-alpha Wanderhull prototype showing a close encounter with the walking machinePLAYABLE PROTOTYPE / PRE-ALPHA
PLAYABLE PROTOTYPE CAPTUREPre-alpha · Not final art

Follow development

Wanderhull is in development.

Wanderhull is in development. More from the game will be shared as it takes shape.

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