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Website record / Accessibility

Accessibility

Guildhelm is designed as an experiential website without making motion, sound or a precise input method the price of entry.

GH-ACCESS-001 · Updated 11 August 2026

01 / Controls

Built for more than a mouse.

Core navigation and interactive exercises are intended to work with keyboard, touch and pointer input. Skip links, visible focus states, labelled controls and structured headings provide direct paths through the cinematic layouts.

  • Use Tab and Shift+Tab to move through interactive controls.
  • Use Escape to close navigation menus.
  • The playable game vignettes include on-screen controls and text instructions.
02 / Motion & sound

Choose the intensity.

The site respects your device's reduced-motion preference. The homepage also has a manual Motion control in its footer. Decorative movement is removed or shortened when reduced motion is active, while content and actions remain available.

Tumble Tavern sound is opt-in. The site does not autoplay audio. Muting sound does not remove instructions or block progress.

03 / Visual design

Clarity inside the atmosphere.

Meaningful information is presented as text rather than only through colour or imagery. Marketing art includes text alternatives, status labels are written out, and announced features do not depend on hover alone.

Known limitation.

This is a motion-rich, continuously evolving portfolio. Individual game art may be visually dense. The Games, Studio, Press and Contact pages provide calmer, scannable routes to the same essential information.

04 / Feedback

Tell us where it breaks.

If something prevents you from using the site, email contact@guildhelm.com. Include the page, device, browser and what you were trying to do if possible.

Contact Guildhelm or return to the main experience.